BRAWLER


DEVELOPMENT INFO

Engine Language Platform(s) Role Year
MonoGame C# PC Developer 2013


I was the only developer for this project, where I did pretty much all the aspects of design, art and code. I used PyxelEdit for all the pixelart and animations, built a custom framework to connect everything together.


A 2D pixelart beat-em-up game created in MonoGame/C#. The project started as a prototype to mix various animations in a single object and work with exisiting map editors such as the third-party open-source Tiled mapeditor. It was the first project that paved way for the OkayEngine framework – a framework created specifically for MonoGame/C# in creating 2D games (and rapidly prototyping).


First iteration (development video)

Second iteration (development video)

SCREENSHOTS